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Ancient Chinese and Japanese "Go" game

Ancient Chinese and Japanese "Go" game: territorial conquest, subtle strategy, deep reflection and exquisite style

This game is truly fascinating: not only did it appear in the mists of time (more than 2,500 years ago), the rules of it are deceptively simple (to surround the larger area and capture more "stones" than your opponent), and the terminology of the game is epic and profound in scope (Life vs. Death - your stone group can be either "alive", "dead" or "unsettled") - but also it is a game without a set ending - it will continue for as long as your opponent is willing to fight and not throws down the towel.

Interestingly, this is a "no-chance" game, i.e. there is no dice or any other provision for intervention of chance. Everything is premeditated, everyone begins with an empty board and with no limitations, all moves are visible to all players, and (similar to chess) you can only blame yourself for your faulty strategy and subsequent loss.

This is the essence of "Go": a long, passionate duel... with less victory in end than in other strategic-domination games

The origins of the game are obscure and hidden deep in the past: even today, there are certain tribes in Mongolia (for example, around Hargyaz-Nuur lake) which engage in a sacred activity of placing little stones on a larger stone plate. These holy structures are called "obwo" and in many ways they are similar to "go" boards, though no one knows what are the origins of this sacred tradition...

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