Road Rash is the name of a motorcycle-racing video game series by Electronic Arts in which the player participates in violent, illegal street races. The series started on theSega Genesis and made its way to various other systems over the years. The game's title is based on the slang term for the severe friction burns that can occur in a motorcycle fall where skin comes into contact with the ground at high speed.
Six different games were released from 1991 to 2000, and an alternate version of one game was developed for the Game Boy Advance. The Sega Genesis trilogy wound up in EA Replay.
Road Rash 3
Road Rash 3 was released in 1995 exclusively for the Sega Genesis. For the most part, this entry is separate from the earlier games. Races now take place across the world, each level featuring five of seven total locales: Brazil, the United Kingdom, Germany, Italy, Kenya, Australia, and Japan. In addition to the now standard fifteen bikes, four part upgrades are available for each. Eight weapons are available, and this game introduces the player's ability to hold on to weapons between races and the ability to accumulate multiple weapons.
Road Rash 3D
Road Rash 3D was released in 1998 exclusively for the PlayStation. As the title implies, the game is no longer based on sprites, for the most part. The race courses in this game were pieced together from an interconnected series of roads. The game has less emphasis on combat in exchange for a stronger emphasis on the racing.
Road Rash 64
Road Rash 64 was released in 1999 exclusively for the Nintendo 64. Electronic Arts did not design or publish it; the intellectual property rights were licensed to THQ, which in turn had its own Pacific Coast Power & Light (founded by former EA employee Don Traeger) develop the game.
Road Rash: Jailbreak
Road Rash: Jailbreak was released in 2000 for the PlayStation, with a handheld port released in 2003 for the Game Boy Advance with the same title. New features include an interconnected road system and two-player cooperative play with a sidecar.
The Mega Drive years
The original Road Rash was mighty impressive in its heyday and immediately gained a large fanbase thanks to its impressive, gritty, visuals, catchy synth-rock soundtrack by acclaimed musician Rob Hubbard (known for his Commodore 64 and Amiga work) and, most importantly, the high level of violence involved. It was not just your standard racing title which asked little more of you then to reach the finish line before the other racers, oh no! Road Rash allowed you to deliver punishing blows to other riders using your fists, feet and assortment of weapons that included clubs and baseball bats. There was nothing quite as satisfying as administering a savage beating to a particularly loathsome opponent (anyone who played it will remember the smug-faced Biff) or kicking them into the path of an oncoming vehicle.
Six different games were released from 1991 to 2000, and an alternate version of one game was developed for the Game Boy Advance. The Sega Genesis trilogy wound up in EA Replay.
Games
Road Rash
Road Rash debuted on the Sega Genesis in 1991. The game takes place in California, on progressively longer two-lane roads. While the game has a two-player mode, it is a take-turns system that only allows one person to play at a time. There are 14 other opponents in a race. A port of the game wound up on the Amiga, and various scaled-down versions were made for Master System, Sega Game Gear and Game Boy. The Game Boy version is one of just two officially licensed games that is incompatible with the Game Boy Color and newer consoles in the line.
An updated version of the first game was made for a CD-based platforms such as Sega CD, 3DO, PlayStation, Sega Saturn and Microsoft Windows. It features a number of changes such as the ability to choose characters (with various starting cashpiles and bikes, some even have starting weapons) before playing, fleshed-out reputation and gossip systems and even full-motion video sequences to advance a plot. The updated version once again features all-California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The roads themselves now feature brief divided road sections.
Road Rash 2
Road Rash II was released in 1992 exclusively for the Sega Genesis. The sequel took the engine and sprites from the first game and added more content. The biggest addition was proper two-player modes: "Split Screen" versus the other computer opponents, and the duel mode "Mano A Mano". The races now take place all across the United States: Alaska, Hawaii, Tennessee, Arizona, and Vermont. The list of bikes has been increased to fifteen (separated into three classes, with the later ones featuring nitro boosts), and a chain was added to supplement the club. Progress now requires 3rd or better. Other details include the navigation of the menu screens being considerably easier; and more manageable passwords, being less than half the size of the first game's.
Road Rash debuted on the Sega Genesis in 1991. The game takes place in California, on progressively longer two-lane roads. While the game has a two-player mode, it is a take-turns system that only allows one person to play at a time. There are 14 other opponents in a race. A port of the game wound up on the Amiga, and various scaled-down versions were made for Master System, Sega Game Gear and Game Boy. The Game Boy version is one of just two officially licensed games that is incompatible with the Game Boy Color and newer consoles in the line.
An updated version of the first game was made for a CD-based platforms such as Sega CD, 3DO, PlayStation, Sega Saturn and Microsoft Windows. It features a number of changes such as the ability to choose characters (with various starting cashpiles and bikes, some even have starting weapons) before playing, fleshed-out reputation and gossip systems and even full-motion video sequences to advance a plot. The updated version once again features all-California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The roads themselves now feature brief divided road sections.
Road Rash II was released in 1992 exclusively for the Sega Genesis. The sequel took the engine and sprites from the first game and added more content. The biggest addition was proper two-player modes: "Split Screen" versus the other computer opponents, and the duel mode "Mano A Mano". The races now take place all across the United States: Alaska, Hawaii, Tennessee, Arizona, and Vermont. The list of bikes has been increased to fifteen (separated into three classes, with the later ones featuring nitro boosts), and a chain was added to supplement the club. Progress now requires 3rd or better. Other details include the navigation of the menu screens being considerably easier; and more manageable passwords, being less than half the size of the first game's.
Road Rash 3
Road Rash 3 was released in 1995 exclusively for the Sega Genesis. For the most part, this entry is separate from the earlier games. Races now take place across the world, each level featuring five of seven total locales: Brazil, the United Kingdom, Germany, Italy, Kenya, Australia, and Japan. In addition to the now standard fifteen bikes, four part upgrades are available for each. Eight weapons are available, and this game introduces the player's ability to hold on to weapons between races and the ability to accumulate multiple weapons.
Road Rash 3D
Road Rash 3D was released in 1998 exclusively for the PlayStation. As the title implies, the game is no longer based on sprites, for the most part. The race courses in this game were pieced together from an interconnected series of roads. The game has less emphasis on combat in exchange for a stronger emphasis on the racing.
Road Rash 64 was released in 1999 exclusively for the Nintendo 64. Electronic Arts did not design or publish it; the intellectual property rights were licensed to THQ, which in turn had its own Pacific Coast Power & Light (founded by former EA employee Don Traeger) develop the game.
Road Rash: Jailbreak was released in 2000 for the PlayStation, with a handheld port released in 2003 for the Game Boy Advance with the same title. New features include an interconnected road system and two-player cooperative play with a sidecar.
The original Road Rash was mighty impressive in its heyday and immediately gained a large fanbase thanks to its impressive, gritty, visuals, catchy synth-rock soundtrack by acclaimed musician Rob Hubbard (known for his Commodore 64 and Amiga work) and, most importantly, the high level of violence involved. It was not just your standard racing title which asked little more of you then to reach the finish line before the other racers, oh no! Road Rash allowed you to deliver punishing blows to other riders using your fists, feet and assortment of weapons that included clubs and baseball bats. There was nothing quite as satisfying as administering a savage beating to a particularly loathsome opponent (anyone who played it will remember the smug-faced Biff) or kicking them into the path of an oncoming vehicle.
Road Rash 2 came a year later, in 1992, and stuck closely to the formula set by the original but was a huge improvement thanks to new weapons, a more varied selection of environments to race in - including Hawaii and Alaska - and, most importantly of all, a split screen two player mode. In this two player competition you could either race through the tournaments with the computer controlled opponents taking part, or limit it to just you and your buddy, in a tense one-on-one race (called, mano-a-mano) featuring the weapons of your choosing, including a brand new bike chain with which to thrash your opponents silly. Racing against a friend would now be a hugely important aspect of every Road Rash game released from now onwards.
32-bit era - A new Road Rash is born
Taking it to the third dimension